Let's look at a visual chart of choices to consider while designing a book. Hang in there with me a minute.
Original desires are in yellow.
Problems are in red.
Decisions are in blue.
Let's say I want to make multiple copies of a handmade book on yellow paper and it has some kind of text. Now, notice how the original concept changes depending on the choices. These are hypothetical problems, examples to show what might happen. The green boxes exhibit four different outcomes.
Left: sidebound book with thin paper, doubled, printed as I wanted it, but it won't open flat.
Right: accordion fold book with thick paper, printed as I wanted it, but it won't be yellow.
Bottom Left: one handmade copy, and multiple facsimiles, available at a lower cost to the readers.
Bottom Right: one handmade book or very small edition of handmade books, higher priced.
So you can see that all of the choices matter, but I may end up making a book that is different from the book I had in mind. In some way, it just might be better.
Another possibility is that I spend the time and make a large edition by hand.
A framework by Eli Goldratt that is used in business and engineering, known as the "triple constraint," involves problemsolving, and through it, compromise. One example is: "Good, fast, cheap: pick two." If you examine what we have looked at, you can see that our choices lead to those as well: binding (how the book handles/quality), labor (production time), cost of materials. Quality, time, cost. Still, we only get two. Something's gotta give. The choices all matter; they just aren't always easy.